Timeline docker wireframes |
Even though coding officially starts today, I am not starting everything from scratch. As mentioned in my previous post, I have a partially working prototype to build upon. One can already add, move, delete and duplicate keyframes on a paint layer, as well as play the animation in real time. The animation can also be saved and loaded, albeit in an experimental file format.
However, the code is still in a rough state. There are a number of major issues with it, including crashes and even data loss. Due to a number of technical shortcuts taken for the sake of faster prototyping, it is cumbersome and unintuitive to use in places. For instance, in order to play the animation, one must have visited each frame in order to populate the playback cache. In short, it's a minefield of bugs and missing features.
I will start this week by finishing a refactoring of the prototype towards the final design and looking into some of the major issues, especially one relating to data loss with undo/redo operations. Hopefully in a couple of weeks I can get to implementing new features. I for one am looking forward to seeing fully functional animation playback and onion skinning in Krita.